| switching frames in side by side movieclips |
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Index ‹ flash-actionscript
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- 3
- Flash Video cuePoints are messed up...Anyone else notice that things aren't working with cuePoints... or is it
just me. I am trying to use multiple cuePoints on a video, using the
Obj.target.name
and the component must be messing up.
I have an example from the CD that came with Flash MX 2004 ActionScript book
and it works fine right off the cd, but try using a new MediaPlayback
component, since the update and no go. Just keeps returning the name as
undefined. This is royal BS or I am just totally missing something and no
one is addressing it.
- 3
- Scroll wheelcan someone please tell me how to get the scroll wheel to work in a flash movie?
thanks,
dawn
- 5
- Passing values to Windowhi..
i am very new to flash... i am trying to open a Window at a click of a
button and attach movie to it... now i want to pass the values of the component
on the main document to a component of the movie clip... i cant figure out how
to accomplish it..:confused;
please help.... the code o have written is
on(click)
{
import mx.managers.PopUpManager
import mx.containers.Window
var my_win = PopUpManager.createPopUp(_root, Window, true, {closeButton: true,
title:"My Window"});
my_win.setSize(300,400);
my_win.attachMovie("name", "name_mc",my_win.getNextHighestDepth() , {_x:0,
_y:20}); //attaching
my_win.name_mc.name_txt.text = "Hello"; -----------------------> name_txt is a
text box in the movieclip
//////////////////////
//adding a listner to the popup window for closing
//////////////////////
windowListener = new Object();
windowListener.click = function(evt){
my_win.deletePopUp();
}
my_win.addEventListener("click", windowListener);
}
- 5
- AS3.0: How to extend a class that extends MovieClipWhen I try to set the base class of a library symbol to a class that doesn't
DIRECTLY extend MovieClip, but instead extends another class that DOES extend
MovieClip, it's disallowed, saying, "The class 'Whatever' must subclass
'flash.display.MovieClip' since it is linked..."
Is this just a validation bug in the property windows, only checking one class
deep into the inheritance hierarchy? Because the specified class does extend
MovieClip, just two levels in instead of one. Is there a fix for this? Or must
library symbols always directly extend MovieClip? If so, why?
- 9
- scroll pan component problemIt looks like if you override the code in the doLayout() function of the
ScrollPane (the actual function doLayout is in the ScrollView class) to do
the same code it would normally do, just put the vScrollbar on the left
(vsb.move(lo,to)). That might work, it is just a guess.
Jim Fee
"sebnewyork" <email***@***.com> wrote in message
news:c0cf9g$o1c$email***@***.com...
> Hi all
> using Flash MX 2004 pro, I am using the scroll pane component
> I have managed to customize all the elements of the component, exept ONE,
and
> it is killing me
> I want the scroll bar to be on the LEFT of the scroll pan, not the right
> The only solution I have found is ridiculous: I've had to invert the
whole
> scroll pane with the free transform tool, but as a result the content of
the
> scrollpane is inverted too! That's hilarious! But really not satisfying
> Any help?
> Thanks in advanc
>
>
- 11
- Window pop-upHi. I want to create a pop-up showing a movieclip called "mcTest" whenever a
button instance named "btButton" is released. How can i do that using a window
component? I tried this code, but it doesn't work
import mx.containers.Window;
import mx.managers.PopUpManager;
btButton.onRelease = function():Void{
var cwMessage:MovieClip = PopUpManager.createPopUp(this,
mx.containers.Window, true, {contentPath: "mcTest", closeButton: true});
}
I have already set the mcTest to be exported for actioscript with the linkage
identifier "mcTest". Could anyone help me please?
Thank you all!
- 11
- transitions within one swf?this is something I've been trying to research for a while now and on various
forums, no one has ever been able to answer me. I can only assume that this is
a very difficult thing to do. If you guys don't know then I'm not sure what to
do to learn this.
- 11
- Preloaded pics not fully loadedPROBLEM: I want to load 9 pics and once they are loaded I want the animation to
start. The animation is a simple swipe off the movie clips containing the pics
across the stage. While the pics are loading, there is a simple 'Loading...'
move clip playing. This seems to work ok when I 'view as streaming' in Flash,
but when I view online the images don't seem to be loaded before the animation
starts. See at: www.simongroup.biz. Click 'Services'. Under the list of
services, click 'billboards/signs.' This is even more apparent when viewed at
56K dial up or lower. FILE CONSTRUCTION: First Frame is the 'Loading...' clip.
Second Frame is the 'Loading' clip and the adHolder move clips that the images
load into. The code for this frame includes the pics being loaded into the
adHolder clips using the loadMovie as well as: onEnterFrame=function(){
Loaded=adHolder1.getBytesLoaded()+adHolder2.getBytesLoaded()+adHolder3.getBytesL
oaded()+adHolder4.ol_one.getBytesLoaded()+adHolder5.mk_3d.getBytesLoaded()+adHol
der6.mk_future.getBytesLoaded()+adHolder7.bi_buildings.getBytesLoaded()+adHolder
8.getBytesLoaded()+adHolder9.getBytesLoaded();
Total=adHolder1.getBytesTotal()+adHolder2.getBytesTotal()+adHolder3.getBytesTota
l()+adHolder4.ol_one.getBytesTotal()+adHolder5.mk_3d.getBytesTotal()+adHolder6.m
k_future.getBytesTotal()+adHolder7.bi_buildings.getBytesTotal()+adHolder8.getByt
esTotal()+adHolder9.getBytesTotal(); percent=Math.round((Loaded/Total)*100);
if(percent>=100){ gotoAndPlay('start'); } } Note: Some of the pics have a
shadow. The shadow is in the adHolder clip so that it swipes with the pic
during the animation. That's why some of the pics are loaded into a clip inside
the adHolder Clip. So anyone know what's going on here?
- 12
- Menu at the bottom of this siteI know how to pull of the rotating photogallery, but what baffles me is the
nave menu at the bottom. Go ahead play with it. When you rollover one of the
three only a corner raises. By the looks of it, I would say that it is
actionscript. But i have never come across script that deal with angles. Then
when you click on one it is something special. I have used the tween classes
but never like this. There is some easing too. This is driving me nuts.
Someone please tell me how it's done.
http://www.onceblindphotography.com/goflash.htm
- 12
- Probs with setInterval and programmatic animationHi all
Further to a recent post about using setInterval to create animation on a
dynamically created menu item mc; I'm now trying to refine this process but
once again not having much luck! The Flash front end is pulling in the menu
data from an XML file, duplicating a menu item movie clip that has a dynamic
text field in it and then populating that text field with the data from the XML
file. This was all fine and dandy and working with no issues until I tried to
add some interaction motion to the menu item mc.
Initially I added a tween within the menu item mc that shifted the text field,
(inside another mc), to the right and changed it's colour. The control of this
happened in the rollOver statement back in the code. That was fine until the
animation of the menu item embedded mc reached a keyframe - at that point any
data that had been pulled into the text field vanished! So, my first question
is, is there any easy fix to that?
So, I figured I'd go about creating the animation programmtically. kglad
helped me out last night with setInterval, but I'm having two problems now. I'm
using an if statement inside the setInterval function to try and clear the
interval when it reaches a certain point - i.e. when I've slid the menu item 50
pixel to the right. Seems to be working - however getting it to reverse back
into position on rollOut is proving tricky AND it only moves the same menu item
- regardless of which item you rollOver ... which is odd. I guess I'm not being
specific enough in telling it which item to move, but I can't figure that out.
So, my two questions here are 1). Why is reversing the animation not working
correctly on rollOut and 2). How can I let the rollOver code know exactly which
menu item to control?
Here's the code in full:
var item_spacing = 45;
var item_count = 0;
function generateLargeNav(mainMenu_xml){
var numberOfContactees = mainMenu_xml.firstChild.childNodes;
for (var i = 0; i < numberOfContactees.length; i++){
var currentContact = numberOfContactees[i];
var species = items[i].firstChild; // same as items[i].childNodes[0]
var location = items[i].childNodes[1]; // second child node
var item_mc =
mcPlaceHolder.attachMovie("mcLargeMenuItem","item"+item_count, item_count);
item_mc._y = item_count * item_spacing;
item_count++;
var clickableEmail = currentContact.attritubes.email;
item_mc.mcLargeMenuItemEmbedSingle.mcMenuItemBottomLevel.itemText.text =
currentContact.attributes.itemText;
item_mc.onRollOver = currentThumb_mc.onDragOver = function(){
moveItem = function () {
if (item_mc._x < 50){
item_mc._x += 10;
} else if (item_mc._x == 50){
clearInterval(moveItem);
}
}
itemMoverID = setInterval(moveItem, 20);
}
item_mc.onRollOut = currentThumb_mc.onDragOut = function(){
moveItem = function () {
if (item_mc._x > 0){
item_mc._x -= 10;
} else if (item_mc._x == 0){
clearInterval(moveItem);
}
}
itemMoverID = setInterval(moveItem, 20);
}
item_mc.onRelease = function(){
somethiung();
}
}
}
var mainMenu_xml = new XML();
mainMenu_xml.ignoreWhite = true;
mainMenu_xml.onLoad = function(success){
if (success) generateLargeNav(this);
else description_txt.text = "Hmm, for some strange reason I couldn't find the
XML file you're looking for, sorry.";
}
mainMenu_xml.load("mainmenu_data.xml");
- 15
- New to ActionscriptMy eyes are getting old...I didn't see the " " until you mentioned it...haha. Very observant Cinemaguy !
- 16
- HOW GO TO FULL SCREEN?I have a movie in flash and i want if someone knows to tell me what action
script i have to put in first frame to play my movie in full screen and also
what what action script i have to put in a button to go back to normal mode?
thanx....
- 16
- Help with Key ListenersFirst I'd like to say thank you to anyone that can help me out with this.
I've set up a key listner and it works fine with the space bar but I want to
use the number keys to control it instead. Numbers 1, 2, 3 and 4 to be exact
and I was wondering how I would need to change my code to have it listen for
those numbers.
Here is my code so far:
this.onEnterFrame=function()
{
if(Key.isDown(Key.SPACE))
{
One_Buzzed_In._visible = true;
buzzed = new Sound(this);
buzzed.attachSound("buzzer");
buzzed.start(0, 1);
}
}
Thanks again for any help.
- 16
- Function calls - referenceIf I call a function from a symbol event ( on release ), can I somehow pass the
symbol itself or a reference to it to the function ? I want to use the
reference in the function to make the calling symbol invisible.
Button Symbol calls function. How can the function make the button _visible =
false
- 16
- XML based slideshow, how do I fade?ok so I am just getting into actionscript, and I am trying to make a website
for a photography site. This is a contract job, so I want the client to have to
ability to just drag and drop new images into the images folder, and then the
XML file reads that folder and just pulls images from it, so that he won't have
to use flash everytime he wants to update it. So far I have made it so it pulls
a new image up every 4 seconds. But here is the problem, I want to images to
fade from one to another. I know I can use this code: whatever.alphaTo(100, 3,
"easeInOutSine");
I have attached my code. The effect that I am going for is this: I want the
image to take 2 seconds to fade up, then hold for 3 seconds, and then take 2
seconds to fade out, but then the next image needs to start fading in after 1
second of fade out of the first image, so there is a nice smooth transition. I
am guessing I need two setIntervals, one for the fades, and one for the hold,
but I am kinda new to this so maybe some of the more experienced people can
help me with this. Thanks in advance for any advice.
- Ryan
slides_xml = new XML();
slides_xml.onLoad = startSlideShow;
slides_xml.load("slides.xml");
slides_xml.ignoreWhite = true;
function startSlideShow(success)
{
if (success == true)
{
rootNode = slides_xml.firstChild;
firstSlideNode = rootNode.firstChild;
currentSlideNode = firstSlideNode;
updateSlide(firstSlideNode);
}
}
function updateSlide(newSlideNode)
{
imagePath = newSlideNode.attributes.jpegURL;
loadMovie(imagePath, targetClip);
}
function slideSwitch()
{
nextSlideNode = currentSlideNode.nextSibling;
if (nextSlideNode == null)
{
updateSlide(firstSlideNode);
currentSlideNode = firstSlideNode;
}
else
{
slideFade()
updateSlide(nextSlideNode);
currentSlideNode = nextSlideNode;
}
}
function slideFade()
{
currentSlideNode.alphaTo(0, 3, "easeInOutSine");
}
setInterval(slideSwitch, 4000)
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Jakewho

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Posted: 2007-11-3 8:07:42 |
Top |
flash-actionscript, switching frames in side by side movieclips
I have a single scene, which contains side by side movieclips. The movieclip on
the left contains a series of buttons. I would like to have these buttons
control which frame of the movieclip on the right side of the screne is
displayed. Please help.
Thanks,
Michael
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kglad

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Posted: 2007-11-3 10:17:00 |
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flash-actionscript >> switching frames in side by side movieclips
as2 or as3? are your buttons true buttons or movieclip buttons?
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Jakewho

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Posted: 2007-11-3 10:27:00 |
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flash-actionscript >> switching frames in side by side movieclips
I believe I am using as2. When I select the symbol it displays the button logo,
so I am assuming that they are true buttons and not movieclip buttons. The code
I am trying to use right now is:
on (release) {
this._parent.eventright.gotoAndPlay("lucyframe");
}
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clbeech

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Posted: 2007-11-3 10:42:00 |
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flash-actionscript >> switching frames in side by side movieclips
I think that if your buttons are within a movieclip (on the left) you will need
one more level of depth to reach the main timeline (ie. one more '_parent') and
complete the path. However it would be easier to reference the lowest level
then the MC by calling:
on(release) {
_level0.eventright.gotoAndPlay('lucyframe');
}
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Jakewho

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Posted: 2007-11-3 20:20:00 |
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flash-actionscript >> switching frames in side by side movieclips
Hmmm...I still can't quite get it to work correctly. I have been experimenting
a little more...
I added a button inside of the movieclip on the right (eventright) and I used
the following code to switch from frame 1 to frame 2 of the that same movie
clip:
on (release) {
gotoAndPlay("lucyframe");
}
This code worked correctly. Then I tried to perform the same action with the
same button, but by referencing back to the "root":
on (release) {
_root.eventright.gotoAndPlay("lucyframe");
}
This did not work. So I am guessing that the problem is that I am not
correctly referencing the target.
Any thoughts?
Thanks
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clbeech

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Posted: 2007-11-3 21:12:00 |
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flash-actionscript >> switching frames in side by side movieclips
Do you have the second movieclip assigned the instance name, 'eventright' ?
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Jakewho

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Posted: 2007-11-3 21:30:00 |
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flash-actionscript >> switching frames in side by side movieclips
Yes. I have assigned the instance name "eventright" to the movieclip on the right. This is the movieclip which contains the two frames I am trying to switch between.
Thanks,
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Jakewho

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Posted: 2007-11-3 21:32:00 |
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flash-actionscript >> switching frames in side by side movieclips
...and I am able to find this instance name in th target dialog box
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clbeech

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Posted: 2007-11-3 21:42:00 |
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flash-actionscript >> switching frames in side by side movieclips
hmmm ... this should be working then. you may want to try putting the code for
the handler on the timeline. In the MC (either) that contains the button (give
and instance name) target the button, make an actions layer and try:
the_btn.onRelease = function() {
_level0.eventright.gotoAndPlay('lucyframe');
}
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Jakewho

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Posted: 2007-11-4 21:31:00 |
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flash-actionscript >> switching frames in side by side movieclips
I gave up...
I moved everything into a single MC instead.
Thanks anyways
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Index ‹ flash-actionscript |
- Next
- 1
- 2
- Sliding menu type thingyOnce again I am stuck, and would like to request some help.
Basically, I am attempt to create a sliding menu type MC, with an unlimited,
or unknown number of menu items. I want to give the user of my application the
ability to add or remove items to the menu my clicking a button. When the user
removes an item, I want the items below it to slide up into the hole that was
created. To see what I have done so far, and to download the FLA, please go
here?(please try and ignore the code and screen design, and this is just an
early prototype? )
FLA: http://greatplains.novations.com/order_II.fla
SWF: http://greatplains.novations.com/order_II.swf
If you add so 5 new MC items; via the Add Program button, and then attempt to
remove item 3, it want items 4 and 5 to slide up and then be labeled 3 and 4.
Hopefully someone can give me some pointers as to what I am doing wrong?
Thanks,
- 3
- Setting scroll pane contentI need to set the content of a scroll pane to a movie clip that I build dynamically from a list of thumbnail images. I was doing this in Flash MX with the setScrollContent method. From what I can see in Flash 2004, you can only set the scroll content to a file or a movie clip from the library. Neither of these options will work for me, since I must create the content on the fly. I'm trying to work with the content property but am not having any luck. Does anyone have a suggestion or example?
- 4
- Problem with Flash UI componentI am creating a quiz using macromedia template. I want to control the answer
checking myself. But i am not able to contol the push button provided. Can i
change the actions for the same button? Or can i control the entire quiz with
myown button?
Thanks
MVN
- 5
- Formmail.cgi & actionscript 2.0 questionWhat's up everyone! I'm having a terrible time trying to find out why Formmail
is not receiving the "recipient" variable from flash properly. I never had a
problem until now. Just recently, i noticed i was not getting emails from
through my website, and then i did a mock email to myself- through my website
and noticed an "Error: No recipent" notification! I have never changed my code,
and i went and verified that my code is the same and i'm puzzled at this
problem. Anyway, here's the code:
//---------------------<send form LoadVars>------------------\\
var gatherForm:LoadVars = new LoadVars () ;
function sendForm() {
gatherForm.recipient = "email***@***.com";
gatherForm.visitor_comments = contactForm.userComments.text;
gatherForm.visitor_name = contactForm.userName.text;
gatherForm.visitor_email = contactForm.userEmail.text;
gatherForm.visitor_primaryphone = contactForm.userPhone.text;
gatherForm.send ("/cgi-bin/formmail.cgi", "POST");
//---------------------------------</send form
LoadVars>----------------------------\\
As a note: in flash, the text input field that holds my email address, already
has the instance name of "recipient." That was something I already double
checked. I keep getting the Error: No Recipient for some reason! Finally, i
called my web host provider andthey did a test on the formmail.cgi script and
it's working fine (the link to the html test of the formmail.cgi script-
www.iibyandre.com/testform.htm).
Thanks for any help guys.
- 6
- mc hierarchy rearrangementcan i alter hierarchial links of mc's?
say i have an mc named "pea" attachMovie'd to mc "can". "can" in turn, attachMovied to "table", which is on _root. Can i get that "pea" into mc "fork" on _root (i need that pea be moving together with fork AND be above all other peas and cans in depth stack).
i did try _root.table.can.pea._parent = _root.fork and it does the assignment, but does not rebuild hierarchy, means i still can't move the pea together with fork. what should i do?
thanks
- 7
- Creating A Variable Using VariablesI need to make a loop (which I know how to do) that needs to do this (which I
have no clue how to do):
Take arrayval and add the varaiable from the loop to make a variable name in
which I can use to call them from flashvars
i need something like
var arraycount = 3
for(var c:Number=0; c < arraycount; c++){
array[c] = arrayval# (<--- where the number is 3 so that I can get the
flashvar that is arrayval3)
}
- 8
- Drag and RotateHi all,
i'm working on a projekt, which is a card game and i need to implement some
kind of rotation function.
Actually i can drag, pick up and drop the cards.
Now i want the cards to rotate depending on the movement of the users mouse
when he drags a card.
I tried to do it on my own but i can't figure it out.
As an example of what i mean check this link please:
http://www.thibaud.be/
I don't need a complete solution but an advice or a link to a tutorial that
deals with this kind of problem would be very nice.
Thank you very much.
- 9
- Sound buffering questionsI'm using actionscript 2's Sound class to load mp3's. I noticed as3's Sound
class has buffering support, but not as2's ?
If as2's Sound doesn't support buffering natively, do I use _soundbuftime to
set buffer time? I'm planning to support flash 7 and plus.
Also, I've read some articles online about detecting client bandwidth, if
you'd like to share your way or suggest a good way of doing it in AS, it'd be
nice too. Thanks.
- 10
- bringing a movie to the top????Hi
This problem could be solved by assigning proper depth to each MC. Here is
explaining the same withh few steps:
1. Assuming u have 10 MC. Now attach those to the stage using attachMovie()
2. Assign unique depth tto each MC ( say 1,2,3 ....,11)
3. Now when u click on a Particular Instance to drag then set its depth using
swapDepth(15) // 15 or the heighest depth than the given to other MC)
4. Once it stops dragging then set its swapDepth back to the orignal. But
first u need to store its inital depth using getDepth() in to a variable.
I hope this would help u !!
Ashish
- 11
- Preloader and AmfPHPI knew there was something wrong and i found it now i need to fix it.
What it is, is when after my preloader finishes loading large images and the
messageboard, i get the images no problem (shgows the preloader works) but the
messageboraddoes not work. In flash 8 works fine but on the server it doesn't.
I have used amfphp a lot and i know all the files are alright so that cannot be
it. The only difference is the length of time. It takes longer on the server
and the data is not loaded. I wonder why/
Info:
I have exported all my AS2 classes to the second frame so my preloader will
work and my messageboard is on the third frame.
If you want anymore info please just ask. I have been trying to sort this out
for a long time. (and I'm mean a long time)
- 12
- Forms: Drop Down Menu?I would like to add a selection list to my flash form and set the var to
?0000Tnfm?. To use the classic Pizza Analogy:
The user enters his name and address in input fields, then selects the size of
the pizza from a drop down menu. Somewhere in the code the var needs to be set
to ?0000Tnfm?so that the data can port to my CMS.
Thanks in advance!
- 13
- Real Player filesHow do i make a link to launch *.ra files ?
I mean by loading the Real Player for playing the music
- 14
- importing text fileI have a dynamic text box that will hold a restaurant menu. Can I format the
menu in Dreamweaver, save it as a .txt file and somehow import it to this
dynamic text box?
If not, is there a way to avoid stringing out the variable data such as the
following?
textboxVariableName = "<b>Appetizers</b><br><i>Baby Back Ribs</i><br>$5<br>
... etc ... etc."
Matt
- 15
- Timer Assistance RequestThere are a lot of posts regarding timers that I have read, but I am still
having trouble incorporating a timer with a conditional statement.
Three circles appear randomly. For each circle that appears, I want its
correlating box to appear for five seconds. I want the appearance of the boxes
to happen in the order they are numbered. (Check to see if circle 1 is
visible. If it is, display box 1 for 5 sec. Then, if circle 2 is visible,
display box 2 for 5 sec.)
Any help is appreciated.
//Makes boxes 1-3 invisible.
box1._visible = false;
box2._visible = false;
box3._visible = false;
//Randomly sets visibility of circles 1-3.
circle01._visible = Boolean(Math.round(Math.random()));
circle02._visible = Boolean(Math.round(Math.random()));
circle03._visible = Boolean(Math.round(Math.random()));
//Uses a circle's visibility to make the corresponding box visible.
if(circle01._visible == true){
box1._visible = true;
}else{box1._visible = false}
if(circle02._visible == true){
box2._visible = true;
}else{box2._visible = false}
if(circle03._visible == true){
box3._visible = true;
}else{box3._visible = false}
//Stops movie.
stop();
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